Donate

Support TheKingOfSpades.com to keep it free:
Click on the Donate button to pay securely with PayPal


We also accept mailed donations in the form of cheques or money orders (no cash).
Send an e-mail to  donations@thekingofspades.com for instructions and the current mailing address.

(Note: Donations are currently in a transition phase,
it may be until September for donations to be credited on schedule, please read the News Flash dated July 24th, 2006 for more information and for instructions)

WHY DONATE?
Firstly, you donate to support the game, which is funded by the Developer alone and game donors. This keeps it free and avoids having to charge a monthly fee to each game player. Secondly, donating shows that you enjoy the game and are willing to stay long-term beyond Beta and into Alpha. This rewards the developer for the time and effort spent in building and debugging the game. In return, the donor gets the donation gifts as a Thank You for their support.

DONATION INSTRUCTIONS
* Please make sure you mention your user-id when making a donation. If paying via PayPal, mention your user-id and instructions in the "comments" section. IF you are sending a mailed donation, include a note with your user-id and instructions. If you omit any details, it may delay processing your donation further.

* If you wish to send your donation instructions after you do the donation on PayPal, please make sure to quote the Donation Receipt ID so that your donation instructions can be matched up with your donation receipt (which is often sent from a separate e-mail address and thus is difficult to match up with) and ensure that your donation is not delayed.

RECEIPTS
* Note that you don't have to send us a receipt of your payment. A receipt is issued automatically after you make your PayPal payment and includes any "comments" that you add onto the donation payment.

WAITING PERIOD
* A lottery ticket or cash donation takes about 1-2 weeks to be credited after a donation is accepted. A custom item, land donations or a royal job takes from 2-4 weeks to set-up.  A capital city or a new realm takes about a month to set up.

REFUNDS
Note that we will not refund donations after THREE DAYS of receipt except if the donor makes a mistake (e.g. you accidentally paid twice in PayPal instead of doing it only once, or paid $100 when you intended to pay $10 only).

Premium Membership Information

You automatically become a premium account member when you donate at least $10 to the King of Spades. Premium Account holders have extra Skill, Combat and Superpower slots.

Slots are awarded per $5 increments. Every $5 awards you with the following: +5 Skill Slots, +3 Superpower Slots and +1 Combat Slot.

If you don't want the usual prizes (Land, Raffle Ticket, etc.) you can opt to get Cash. Every $5 is equivalent to $50,000 game cash.

In addition to the skill slots, you also get one of the following gifts for supporting us, depending on how much was donated:
 

Amount
 

Incentives
 

$10
 

The minimum required in your account to obtain Premium Status.
 

$15
 

Lottery Ticket  (The ticket can then be redeemed at any Casino for an instant Cash or Vehicle prize)
 

$20

A Parcel of land One of two choices:

 

In-City Land:
200 SUs (Structure Units) in a game-owned major city, subject to availability.
Currently there are no lands available for New York City, London or Los Angeles.

 

Secret coordinate Land:
1000 SUs in any coordinates of your choice, subject to availability of the coordinates, city and Realm.
Currently there are no secret-coordinate lands available in the vicinity of New York City.
* If you wish for your secret coordinate land to be open to the public, make sure it has a City Hall and a major Transport hub (Airport/Sea Port, e.g)
* If you wish for your public coordinate land to be the starting city for a new race, make sure it has (in addition to the above) all major institutions and necessary day-to-day stores and organizations (e.g. Time Agency, Job Agency, Team Bureau, Office of the Rentalsman).
 

$20

 

Custom-made Book, Furniture, Equipment:
This is a piece of literature, equipment of furniture that is used to boost one skill available in the game (no Magik skills or superpowers).
 

$20


 

Custom-made Vehicle:
This is a vehicle that is superior in one of: Speed, Capacity or Hull Strength.
It can only exist and be used in one realm that is either public or owned by you.
 

$50

 

Custom-made Weapon/Armor/Artifact:
See below for explanations on each.
 

 

Weapon:
One (1) Piece. A weapon that identifies you uniquely and assists in projecting the image of your character Role-Play.
We stress that the idea is not to want a weapon powerful and "above all others" this defeats the purpose of a Custom Weapon. The stats of the weapon are upto the discretion of the developer, but you may ask for three of the following special "bonuses"
   * Martial Superiority (Note: This option is now deprecated. All donors from this point on who ask for this will now have this option deferred as 
      extra damage, lower weight or extra stun points)
   * Slam: You have an extra attack option: Slam, which is a blunt-based attack (with the hilt of your weapon, e.g.) causes body damage only.
   * High Damage: Your weapon performs above average damage for its configuration level
   * Superpower Supplement: The ability to boost the strength a primary power of your choice (That you own and have readied) by 150%
   * Stun: A number of stun points that renders your enemy paralyzed for 1-5 turns (depending on strength of the stun).
   * Light-weight/1-handed: It always helps to be able to have a free hand to use for a secondary weapon or a shield.
   * Long-range: (e.g. for Guns or Bows) the ability for your weapon to strike upto a farther range than usual.
   * Hybrid Weapon: Your weapon is a melee and a long-range weapon simultaneously, capable of making melee attacks as well as shots
                       

 

Armor/Clothing:
Four (4) Pieces. Four armor or clothing pieces that can project you as the image of a Holy Knight, Bureaucrat or even a Proletarian. The stats of the armor pieces are upto the discretion of the developer, but you may ask for two of the following special "bonuses":
Light-weight, Attribute Boost (e.g. Strength or Agility), High Defense Points, Special Damage Absorption (Absorbs a special type of attack, e.g. Blades, Maces, Sonic, Electricity, etc).

Armor pieces have Armor Points (APs) that determine how much damage is absorbed from direct hits on the body part covered by the article. Armor pieces are typically heavy and bulky.
Clothing articles may have Armor Points but usually not as high as Armor Pieces. Instead, they may have qualities that boost one of the player attributes. e.g. a Robe that increases a player's charisma by 5 points. Or Leggings that increase a player's Quickness by 10 points, etc.

Each piece of your clothing or armor should be able to cover one of the following twelve body parts:

Head Region:
   * Head: A helmet, hat, cap, crown, tiara, etc.
   * Face: A mask, tribal facial tattoo, etc.
   * Neck: A necklace, talisman, gorget, etc.

Upper Body Region:
   * Torso: A vest, chest armor, burned-in chest tattoo, etc.
   * Back: A cloak, jacket, demonic wings, lower-back tattoo, backpack (reduces carried weight), etc.
   * Hands: Gloves, items for reducing carried weight (e.g. suitcase, purse) etc.
   * Arms:
Gauntlets, arm tattoos, bracelets, etc.

Lower Body Region:
   * Legs: Pants, leggings, shorts, etc.
   * Feet: Boots, shoes, etc.
   * Waist: Belt, etc.
   * Crotch: crotch-guard, loincloth, etc.

Other:
   * Body: This is a coverall piece of clothing or armor that goes above your torso, arms, legs and back, covering up or hiding what
      you are wearing there.
   * Shield: This is the only armor piece that can take up the Left Hand or Right Hand slots which are normally reserved for Weapons only.
 

 

Artifact:
An Artifact is a legendary item that is renowned and earns a special place in the Armor Compendium. An artifact is technically an armor or clothing piece that is four pieces of armor in one, as such it is four times as powerful as a standard piece of armor or clothing. The drawback of carrying an Artifact is that you are not allowed to wear any other pieces of armor while wearing an artifact, however, you may wear clothing that does not have over 5 Armor Points (APs). Also, you are not allowed to activate a Primary Power while wearing an Artifact.
 

$100


 

Large City:
This is a city of 1-5 boroughs that contains 10,000 SUs (Structure Units). Donors also get a bonus $500,000 (Half a Million Dollars, game cash) to aid in construction costs.
 

$200

 

Capital City on Earth, Atlantis or Hell (any 7 levels) or Large City + Personal Realm/Planet:
Want to own your own realm detached from any of the existing realms in the game? Want to own a planet in a secluded star system? This is the way to go. You are also given $2 Million (Two million dollars, game cash) to aid in construction costs.

PREMIUM DESIGNATIONS
If you've contributed financially during one of the donation drives, you will earn a special Premium Designation such as "Super Premium" (Superpower drive), "Magik Premium" (Magik Drive), etc. these titles are for recognition purposes only.

ROYAL PREMIUMS
Players who have over $100 in their accounts get a "Royal Premium" designation and a Royal Title or a new Job of their choice (subject to the developer's approval).

ALPHA RESET
All player contributions will be rolled over into the Alpha version of TKOS when it's released and any subsequent resets after. This includes all cash in the Donation Account (not game cash), land and unique items given as donation incentives. Note that Skills, superpowers, attributes and their slots will NOT be transferred over in Alpha EXCEPT for Royalty points used in the player's original role-played Royal Job.

CUSTOM CONFIGURATION
Note that donations should follow the current game system configuration and be capable of doing things that other items in the game can. A new custom item for example, should not require new or special programming. It should follow along existing programming abilities at the time the donation was made.