The Realm: First thing you need to do after you decide on which Magik School to join is to travel to the school in the corresponding realm. (Check the table below)
The Schools
The Quest: After you travel to the realm and meet with an official of the school, he or she will guide you to a trial quest which you must pass in order to be submitted to the school.
The Initiation: After passing and earning your first few points of the corresponding magical skill to compliment your Magik superpower, you will meet with the Arch-Magus who will initiate you into the school (method of initiation varies per school).
Apprenticeship: Once you have become officially inducted into one of the Eight orders of Magik, you will be assigned a master (possibly the Arch-Magus or an apprentice of theirs) who will personally guide you and teach you the arts of the craft. Note that this is neccessary in order to reach the 50 points of the required skill as there are no shops where you can "buy" your learning units as with conventional skills.
Mastering: Once you complete your apprenticeship you will be ready to use your skills in the real world. While there can only be one official Arch-Magus per order (except Tempestry, where there are two) those titles may be challenged for in the future, the same way that token holders can have the ownership of their tokens challenged by another Ascended One.
School
Realm
Disciplines
Arch-Mage
Spellcasting
Wizardry
Mideongras
Generic magical arts, healing, wounding, etc.
Drethen Darkbane
Casting
Tempestry
Lavendar Bay
Control of the earth, wind and sea storms.
Pancasila and Acies
Steering
Chaotic
Discordia
Order's opposing force.
Soterios Bylikos
Provocation
Holy Magik
The Vatican
Blessings and supplication, healing, etc. Summoning of Angels.
The Pope
Supplication
Unholy Magik
Venifices
(Sorcery) Control of flames, fire and curses. Summoning of Demons.
Lord Gideon
Conjuration
Necromancy
Venifices
Control of the dead, resurrection, etc. Summoning of the dead.
Dark Apostle
Invocation
Elemental Magik
New Isfa
Focusing the elements of Fire, Earth, Water and Air into one force.
Catianna
Concoction
Tenebrae
Lemuria
(Randiant Magik) Control of light and summoning of radiant beings.
The Radiant One
Channeling